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Retro Computer Build Part 3 – Console Port

So far we have discussed getting the Micro operational with the basic control lines, some ROM to hold the firmware, and RAM for the storage of data.

What about communicating directly to the Micro? How are we going to interact with it?

One of the reasons why this Micro was chosen, was because it has a built in UART. A UART is a port, that allows communications to and from another computer in a serial manner (one piece at a time). Serial communications are the most common form of communication methods used for computer to computer communications.

Initially, we will use the console port to interact with the Micro, as its primary interface. Over this interface, we will be able to mentor the internal registers of the Micro, write code, and perform some basic functions that will all help get the Micro operational.

There are different forms of serial communications. Some of these include USB, SATA, ADSL, Wi-Fi, and Ethernet. Each of these have their own advantages and disadvantages and specialised use cases. We will be using the RS232 serial communication on this console port.

In its day RS232 was a very common communication standard (it’s been around since 1962, it’s older than me). It’s not found in many new computers any more, as it has been replaced by USB. To enable RS232 for this Micro, we need to add a transceiver, which will convert the serial signals on the Micro to RS232 compliant levels.

As only some modern PC’s have an RS232 port, we may want to provide an alternative method, to allow communication over USB. If we bring out the serial connections from the Micro to a header, we could then connect this to a TTL to USB transceivers. This  now gives us the ability to plug this USB cable into a USB port on a PC or even an Apple Mac.

This is the approach that I’m thinking of taking, as if I don’t want to communicate over RS232. I could just pop-out the RS232 transceiver and plug in a TTL to USB transceiver into a header on the PCB. Then I could plug the transceiver into a USB port only computer and with a terminal program, I can start talking to the Micro.

We will be adding a full RS232 port to the Micro at a later date, as well as an RS485 port for industrial communications(more on that later in the build).

I plan to use a Maxim MAX222 transceiver, which gives us two transmitter & receiving lines that can be connected to the Micro. We are only going to use one of each of these. We might use the other two unused lines for control signals. The nice thing about this chip is that it has a sleep mode, where the chip will go to sleep when the sleep line is tied low. This device generates both the positive and negative supply rails for the RS232 port.


Retro Computer Build Testing – 01 Control Signals

In the above image, you can see where I have begun to test the control signals on the Micro. An old Thandar Logic Analyser TA100 was used to test these signals. Any modern logic analyser would also work, but I’m trying to keep this retro, or maybe I was just too lazy to plug in a USB logic analyser to my laptop and set it all up. I’ll let you decide.

You can see in the picture that the Micro’s clock E, the Read/Write line and the address strobe line, have been brought out of the Micro. The E and Read/Write line are inputs to the 74HC00 NAND gate logic, which is generating both a Read Enable and Write Enable signal, both of which are active low.

I’ll upload a quick video on these control signals when testing the address decoder logic.

All initial tests pass with no issues. So far so good.

Retro Computer Build Part 2 – Address & Memory Decoding

In this section we will look at the memory map, address decoding, memory devices and some other control signals that we need to get up and running for the computer.

The 6303 Micro has a 64K address range due to its 16 address lines. There are some key addresses that we need to know about and these are the interrupt  vectors. The table below shows these vectors –  these are memory locations that the Micro jumps to, when one of these interrupts are invoked. The purpose of these vectors is to tell the Micro what address it should look at to get the relevant instructions.

The most important of these is the Reset Vector, which is found at address locations FFFE and FFFF.

One simple method of managing the 64K memory map of the Micro is to break it up into smaller chunks. Back in the day, it was very common to break the memory map into 8 x 8K chunks and then to break these 8K chunks into small blocks.

As we plan to use a 32K RAM chip, we can use the address line A15 with a logic zero, to select this RAM chip. If we use a 74HC138 IC, which is a 3 to 8 line decoder, we can break up the upper 32K address space into 8 x 4K block. We can take the address line A15 with a logic high and the upper three address lines A14, A13 & A12 and use these to access each of these 8 x 4K  memory blocks.

As each of the ROMs are 8K in size, we will need to combine two 4K blocksin the address map to get an 8K address block for the ROM. There are 2 x 4K address blocks that we will use for expansion and video RAM.

The two most important items in this memory map are RAM1 and ROM1. ROM1 contains the code that will be executed when the Micro starts, while RAM1 is the location where program data can be stored.

It is worth saying that the addresses from 0x0000 to 0x00FF are used internally by the mMicro, some of which are internal RAM and internal registers. Addresses 0x0100 to 0x01FF will be used by external I/O, which we will define at a later time. The map below provides a simple overview of what can be used and what cannot be used.

0x0000 -> 0x001F – Internal registers of the Micro.
0x0020 -> 0x007F – External RAM, that can be used.
0x0080 -> 0x00FF – Internal RAM in the Micro.
0x0100 -> 0x01FF – External I/O for the Micro.
0x0200 -> 0x7FFF – External RAM.

A simple 40 Column by 25 Row display will use 1K just for text, with no formatting information such as colours, blinking text, etc. Once we start to add foreground and background colours as well as  other formatting, we find ourselves in the 4K region before we start.

Read & Write Enable

The Micro has a combined read & write line – the read control is active high and the write control is active low. When connected to some devices this is not a problem, but with other devices it can be very convenient to have separate read and write control lines.

This simple circuit provides the necessary signals from the combined  Read/Write line and the E clock signal.

Memory (ROM & RAM)

The memory side of this computer is very simple and we could just start with only 8K of RAM and 8K of ROM to get the system operating. Then later on we could think about adding more of both memory type, but this is not a good idea, as we might design ourselves into a corner with no way out. We have to think about this problem, so we can modify the design to allow the computer to be expandable.

When writing code for this computer, we will run into another problem – how to get the code into the ROM to begin with.  We can, of course use an EPROM programmer to program the base ROM. This is okay for the initial ROM, but if we want to make changes and test code, we won’t want to keep swapping out ROM’s all the time, with each change.

If the initial ROM (ROM1) is an EPROM and contains the basic code to get the system running and a system monitor (assembler), we can use this ROM to write programs in RAM, like a real computer. Then these programs can be tested in RAM and then copied to ROM2 or Ext ROM1, assuming these are EEPROM’s. This can help to speed up development on this computer.

As mentioned above, we can start with a basic 8K RAM – this will be perfect to get things up and running. We can add a second RAM and this will give another 8K RAM. Eventually we will run out of memory space to keep adding 8K RAM devices, so how can we add more RAM to the computer in the future, without having to re-design the computer?

One technique that was very common back in the day, was to page a RAM device. This was where the computer was able to access a certain amount of RAM at a specific moment in time. Then the computer would swap out that addressable range (page) on one device with the same addressable range (page) on a different device.

Think of it like a bookshelf – you start with just one book in your hands, as your eyes can only read one book at a time. When you’re finished reading or writing that book, you place it back on the shelf and take down the previous book or next book, to read or write. This is where the term “paging” came from – we are swapping one page of memory in and out. Only one page is active at a time.

To begin… if we had a 32K RAM, we could use address line A15 to select this RAM. But how could we page this RAM out? We would need to use some other control lines. If we had one pin of the Micro connected to control this RAM and another RAM, we could get a total of 64K RAM from one extra pin. If we had two control lines, then we could get up to 128K RAM in this computer. With a little bit of sideways thinking we could access more RAM memory, without giving up much of our memory map.

In the above circuit, you can see how you can use a 74HC139 and two control lines from the Micro and address line A15 to select one of four RAM IC’s.

The same logic can be applied to the ROMs.

Retro Computer Build Part 1 – CPU

So as part of the Retro Computer build, lets talk about the core of this computer, which will be a 6303. “What is this?” I hear you say. “I’ve never heard of this before?”  Well maybe you have, but just didn’t realise…So if you were asked had you heard about the 6800 from Motorola, I’m sure that many would say, “Oh, yes, I know it!”. Well back in 1977, Motorola took the 6800 microprocessor and added a few bells and whistles and called it the 680x microcontroller. This was used in thousands of systems back in the day and some variations are still in use now. Then Hitachi came out with their low power version called the HD630x.

Here is a link to wikipedia that gives more information on this chip.

I’m going to use the HD6303RP version of the micro for this computer. It will allow me to run 6800 code, while offering some basic I/O, which will help to get this computer operating.

The system will use about 8K/16K ROM depending on the configuration, and will have about 32K RAM for active memory. We may look at paging out memory at a later date.

To get the micro operational, there are a few things we have to do on the prototype board just to get things moving. It’s not that difficult if we take it one step at a time.

  • Clock
  • Reset Circuit
  • Operating Mode
  • External Interrupts
  • Power

The clock is used to provide timing to the micro – the faster the clock the faster the micro (to some extent). In this computer we are going to use a 4.9152MHz crystal to provide the basis of the clock for the micro. With the crystal, we have to use small bypass capacitors which help to stabilise the crystal while it’s operating.

Reset Circuit

The reset circuit is a very important part of the computer. When power is applied to the micro, it takes a little while for the clock to stabilise and get into a steady state. During this period we want to keep the micro in an inactive state. After a delay we then allow the micro to start working. To do this, we would normally have the reset pin on the micro held low (0, GND) then let it go high. This can be achieved with a simple RC (Resistor – Capacitor circuit).

Operating Mode

This micro has several modes that it can operate in. These normally are used in situations where the software is pre-programmed into the micro and it won’t be accessing any external memory. Other modes allow access to external memory, which is what we want to do for our configuration. To make the micro more flexible for future projects, we can add a small circuit to the system, to allow us to switch the operating mode for when the micro starts. We won’t be covering the different modes here, as we will be using Mode 2/4 for our application. This operating mode section, will allow us to choose, if we want to multiplex the lower address bus and the data bus. This is a good option, as it will free up port 1, which does contains other useful peripherals.

The small circuit below, shows both the reset circuit as well as a possible configuration to allow us to switch the operating mode of the micro.

External Interrupts

External interrupts are input pins, that when active, will cause the micro to stop working on what it is doing and jump to do something different. When it is finished doing this task, it will return back to what it was doing in the first place.

As we don’t want the computer to randomly jump to something else, we have to look after these external interrupts. Normally we just connect them to VCC via a pull up resistor.


This is the simplest of all – just connect a clean 5V DC supply to the relevant pins on the micro. One nice feature of this micro is that it has a sleep mode, where the quiescent current is very low -nothing like today’s low power micro’s.

Schematic & Assembly

Here is the overall schematic for these first few sections of this computer. SW2,3 & 4 are used to set the startup mode for the computer, this mode is only set during the reset cycle. When operating, a quick check that was used to verify that this was operational, was to check the clock signal on pin 40 (E Output).

This image, shows the assembled circuit for this post. Part 1 is now operating and we are ready to move on to the next part.

Epson PX-8 Battery Rebuild

After checking and rebuilding the battery for the Epson HX-20 (see the link at the bottom of this post), I then decided to check the battery packs in the two Epson PX-8 computers that I have.

These were both in poor condition and needed to be replaced. This got me thinking of all the old retro computers out there that are slowly getting destroyed by leaky batteries. So if you have one of these computers buried in a wardrobe, garage or attic; please take it out and check its battery, as if you leave it too late, the battery acid just may corrode the main PCB to a state that makes it beyond repair.

Neither end of these batteries are in useable condition. I’m not going to open them, I am just going to bin them responsibly (local shops take in old batteries) and build new battery packs. If you don’t want to build them, you can purchase from several online suppliers.

After about an hour of repeating the same process that was used when making the new battery pack for the HX-20, I now have a new battery pack for the PX-8. Only one more battery pack to build, but I need to get a couple more of the 2/3 C Cell rechargeable batteries, to complete the last pack.

At least the connector was not as damaged as the connector on  the HX-20 battery pack. So now I have a good battery pack that can be used when I start the repair process on the PX-8 computer.

HX-20 Battery Pack Rebuild